This script does next to nothing. It shows the basic layout of a sketch. A setup function, and a draw function. We create a canvas with a width of 500 pixels and a height of 200 pixels, and we set its background color to be gray. Each sketch will have a canvas in which it operates.

canvas = createCanvas(500, 200); creates an object called canvas which is a canvas.

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function setup() {
canvas = createCanvas(500, 200);
background(200);
}

function draw() {

}



The next line: background(200); gives a background color, given by then number 200, which means make it gray. (0 would be black, 255 is white)

Here it is:

More: learn about colors in p5 here: Color Ref

Now, let’s put something in the draw function. We’ll draw an ellipse and put it in the center of the canvas. The ellipse function take 4 arguments: the first two numbers indicate its x and y positions. The second two are its horizontal and vertical radii. By saying: width/2, we are indicating to put the ellipse halfway across the width of the canvas. We could have also said 250, since the canvas is 500 pixels wide.

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function setup() {
canvas = createCanvas(500, 200);
background(200);
}

function draw() {
ellipse(width/2,height/2,50,50);
}



Now, we would like to incorporate some motion in our sketch. We’ll do this by adding a small number to the x position of the ellipse every frame. We’ll call that small number dx and set it equal to 1 (on line 3).

We’ll also make some variable to store the x and y positions: xpos and ypos. We set ypos equal to height/2, which means it will always stay in the middle of the canvas, vertically. But the xpos variable will change every frame. Line 11 says: xpos = xpos + dx. Since dx is equal to 1, that means the x-position value will increase by one unit every time the draw function is called.

Here is the sketch. Note: you might need to click the refresh sketch button

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function setup() {
canvas = createCanvas(500, 200);
dx = 1;
xpos = 0;
ypos = height/2;
}

function draw() {
background(200);
ellipse(xpos,ypos,50,50);
xpos = xpos + dx;
}



Things to play with:

• change the speed of the ball
• change the direction of motion
• change the y-position also

We don’t want to loose our happy little ellipse when it gets to the other end. Here’s a way to have it start over on its journey when it reaches the opposite side. We can use an if statement. This basically says, if this relation is met (i.e if the x-position is greater than the width of the canvas, the reset the x position to zero) then do something:

if (xpos > width) { xpos=0; }

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function setup() {
canvas = createCanvas(500, 200);
dx = 1;
xpos = 0;
ypos = height/2;
}

function draw() {
background(200);
ellipse(xpos,ypos,50,50);
xpos = xpos + dx;
if (xpos > width)
{
xpos = 0;
}
}